VIM3 VIM3L VIM4 VIM1S with Ubuntu 22.04/24.04 Gnome Desktop and Wayland with 5.15 kernel supports Vulkan, you can follow this documentation to test Vulkan.
Only for VIM3/3L/4/1S with 5.15 kernel with Ubuntu 22.04/24.04 Gnome Desktop and Wayland.
The default vulkan-tools doesn't support Wayland, so we rebuild it to support Wayland, you can follow the commands below to install vulkan-tools.
sudo apt update sudo apt install vulkan-tools wget https://dl.khadas.com/resources/development/vulkan-tools_1.3.204.0%2Bdfsg1-1_arm64.deb sudo dpkg -i vulkan-tools_1.3.204.0+dfsg1-1_arm64.deb
sudo apt update sudo apt install vulkan-tools
You can use command vulkaninfo to get the Vulkan informations.
khadas@Khadas:~$ vulkaninfo | less
'DISPLAY' environment variable not set... skipping surface info
==========
VULKANINFO
==========
 
Vulkan Instance Version: 1.3.204
 
 
Instance Extensions: count = 10
===============================
        VK_EXT_debug_report                    : extension revision 10
        VK_EXT_debug_utils                     : extension revision 2
        VK_EXT_headless_surface                : extension revision 1
        VK_KHR_device_group_creation           : extension revision 1
        VK_KHR_external_fence_capabilities     : extension revision 1
        VK_KHR_external_memory_capabilities    : extension revision 1
        VK_KHR_external_semaphore_capabilities : extension revision 1
        VK_KHR_get_physical_device_properties2 : extension revision 2
        VK_KHR_surface                         : extension revision 25
        VK_KHR_wayland_surface                 : extension revision 6
 
Layers: count = 1
=================
VK_LAYER_window_system_integration (Window system integration layer) Vulkan version 1.3.204, layer version 1:
        Layer Extensions: count = 2
                VK_KHR_surface         : extension revision 25
                VK_KHR_wayland_surface : extension revision 6
        Devices: count = 1
                GPU id = 0 (Mali-G52)
                Layer-Device Extensions: count = 1
                        VK_KHR_swapchain : extension revision 70
 
Presentable Surfaces:
=====================
GPU id : 0 (Mali-G52):
        Surface type = VK_KHR_wayland_surface
        Formats: count = 5
                SurfaceFormat[0]:
                        format = FORMAT_R5G6B5_UNORM_PACK16
                        colorSpace = COLOR_SPACE_SRGB_NONLINEAR_KHR
                SurfaceFormat[1]:
                        format = FORMAT_R8G8B8A8_SRGB
                        colorSpace = COLOR_SPACE_SRGB_NONLINEAR_KHR
                SurfaceFormat[2]:
                        format = FORMAT_R8G8B8A8_UNORM
                        colorSpace = COLOR_SPACE_SRGB_NONLINEAR_KHR
                SurfaceFormat[3]:
                        format = FORMAT_B8G8R8A8_SRGB
                        colorSpace = COLOR_SPACE_SRGB_NONLINEAR_KHR
                SurfaceFormat[4]:
                        format = FORMAT_B8G8R8A8_UNORM
                        colorSpace = COLOR_SPACE_SRGB_NONLINEAR_KHR
        Present Modes: count = 2
                PRESENT_MODE_FIFO_KHR
                PRESENT_MODE_MAILBOX_KHR
        VkSurfaceCapabilitiesKHR:
...
You can run the Vulkan test program vkcube-wayland.
$ vkcube-wayland
You will see a rotating cube on the screen.
Run Vulkan examples from SaschaWillems/Vulkan.
Build the examples:
$ sudo apt update $ sudo apt install -y cmake g++ libvulkan-dev pkg-config libwayland-dev xorg-dev glslang-tools wayland-protocols $ git clone https://github.com/SaschaWillems/Vulkan --depth=1 $ cd Vulkan $ git submodule init $ git submodule update $ mkdir build && cd build $ cmake -S .. -DGLSLANG_INSTALL_DIR=/usr -DUSE_WAYLAND_WSI=ON $ make -j4
Run Vulkan examples:
$ cd bin/ $ ls bloom debugprintf dynamicrenderingmultisampling imgui offscreen radialblur renderheadless terraintessellation triangle bufferdeviceaddress debugutils dynamicstate indirectdraw oit rayquery screenshot tessellation trianglevulkan13 computecloth deferred dynamicuniformbuffer inlineuniformblocks parallaxmapping raytracingbasic shaderobjects textoverlay variablerateshading computecullandlod deferredmultisampling gears inputattachments particlesystem raytracingcallable shadowmapping texture vertexattributes computeheadless deferredshadows geometryshader instancing pbrbasic raytracinggltf shadowmappingcascade texture3d viewportarray computenbody descriptorbuffer gltfloading meshshader pbribl raytracingintersection shadowmappingomni texturearray vulkanscene computeparticles descriptorindexing gltfscenerendering multisampling pbrtexture raytracingpositionfetch specializationconstants texturecubemap computeraytracing descriptorsets gltfskinning multithreading pipelines raytracingreflections sphericalenvmapping texturecubemaparray computeshader displacement graphicspipelinelibrary multiview pipelinestatistics raytracingsbtdata ssao texturemipmapgen conditionalrender distancefieldfonts hdr negativeviewportheight pushconstants raytracingshadows stencilbuffer texturesparseresidency conservativeraster dynamicrendering hostimagecopy occlusionquery pushdescriptors raytracingtextures subpasses timelinesemaphore $ ./radialblur